Difference between revisions of "OnClientPlayerJoin"

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(Example)
m (Reverted edits by Algeriany (talk) to last revision by Lopez)
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==Example==
 
==Example==
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
function remotePlayerJoin()--فنكشن دخول اللاعب
+
function remotePlayerJoin()
outputChatBox("* " .. getPlayerName(source) .. " has joined the server")--اخراج نص ب الشات
+
outputChatBox("* " .. getPlayerName(source) .. " has joined the server")
end--انهاء الفنكشن
+
end
addEventHandler("onClientPlayerJoin", getRootElement(), remotePlayerJoin)--حدث دخول اللاعب
+
addEventHandler("onClientPlayerJoin", getRootElement(), remotePlayerJoin)
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Revision as of 22:33, 26 September 2016

This event is triggered when a player joins a server. It is triggered for all players except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to join within a few seconds of each other and for the two players' scripts may not receive onClientPlayerJoin events as their scripts wouldn't have started yet.

Parameters

None

Source

The source of this event is the player that joined the server.

Example

function remotePlayerJoin()
	outputChatBox("* " .. getPlayerName(source) .. " has joined the server")
end
addEventHandler("onClientPlayerJoin", getRootElement(), remotePlayerJoin)

See Also

Client player events


Client event functions