OnClientPlayerStuntStart: Difference between revisions

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m (Typo in the event handler in example.)
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This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt taken to perform and distance travelled while stunting.
This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt taken to perform and distance travelled while stunting.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler( "onClientPlayerStuntFinish", getRootElement( ),
addEventHandler( "onClientPlayerStuntStart", getRootElement( ),
     function ( stuntType )
     function ( stuntType )
         outputChatBox( "You started stunt: " .. stuntType );
         outputChatBox( "You started stunt: " .. stuntType );

Revision as of 17:39, 15 May 2010

This event is triggered whenever the local player starts doing a vehicle stunt.

Parameters

string stuntType
  • stuntType: the type of stunt the player is starting to perform. Valid types are:
    • 2wheeler
    • wheelie
    • stoppie

Source

The source of this event is the local player.

Example

This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt taken to perform and distance travelled while stunting.

addEventHandler( "onClientPlayerStuntStart", getRootElement( ),
    function ( stuntType )
        outputChatBox( "You started stunt: " .. stuntType );
    end
);

addEventHandler( "onClientPlayerStuntFinish", getRootElement( ),
    function ( stuntType, stuntTime, distance )
        outputChatBox( "You finished stunt: " .. stuntType ..", Time: " .. tostring( stuntTime ).. ", Distance: " .. tostring( distance ) );
    end
);

See Also

Client player events


Client event functions