OnClientPlayerVehicleEnter: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function checkVehicles()
function checkVehicles()
local theVehicle = source
local theVehicle = getPedOccupiedVehicle(source)
if (getVehicleName(theVehicle)) == "Banshee" then
if (getVehicleName(theVehicle)) == "Banshee" then
outputChatBox("You entered a Banshee!")
outputChatBox("You entered a Banshee!")

Revision as of 10:37, 17 January 2012

Accessories-text-editor.png Script Example Missing Event OnClientPlayerVehicleEnter needs a script example, help out by writing one.

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This event is fired when a player enters a vehicle.

Parameters

vehicle theVehicle, int seat
  • vehicle: the vehicle that the player entered
  • seat: the seat that the player now is on. Driver's seat = 0, higher numbers are passenger seats.

Source

The source of this event is the player that entered the vehicle.

Example

Click to collapse [-]
Client script

This will check if the car you entered is a Banshee or not.

function checkVehicles()
	local theVehicle = getPedOccupiedVehicle(source)
	if (getVehicleName(theVehicle)) == "Banshee" then
		outputChatBox("You entered a Banshee!")
	else
		outputChatBox("This isn't a Banshee!")
	end
end
addEventHandler("onClientPlayerVehicleEnter",getRootElement(),checkVehicles)

See Also

Client player events


Client event functions