Difference between revisions of "OnClientPlayerVoiceStop"

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{{Client event}}
 
{{Client event}}
 
__NOTOC__  
 
__NOTOC__  
<div style="border: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''':  This event should only be used as a low-level function for advanced users.  For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div>
 
 
This event is triggered when a player stops talking through voice chat.
 
This event is triggered when a player stops talking through voice chat.
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{{Important Note|This event should only be used as a low-level function for advanced users.  For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]}}
  
 
==Parameters==
 
==Parameters==

Latest revision as of 06:02, 11 August 2019

This event is triggered when a player stops talking through voice chat.

[[{{{image}}}|link=]] Important Note: This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource

Parameters

No parameters.

Source

The source of this event is the player element that just stopped talking through voice chat.

Cancel effect

  • If the source is the local player, the local player will not broadcast his voice chat to the server
  • If the source is a remote player, the player who started talking will not be heard.

Example

This example outputs to the console the player that stopped talking.

addEventHandler("onClientPlayerVoiceStop",root,function()
	outputConsole(getPlayerName(source)..." has stopped talking.")
end)

See Also