OnClientPlayerWasted: Difference between revisions

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m (See Also for client player events)
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__NOTOC__
__NOTOC__
{{Client event}}
{{Client event}}
{{deprecated}}
This event is triggered whenever a player, including those remote, dies.
This event is triggered whenever a player, including those remote, dies.



Revision as of 15:08, 2 May 2009

Emblem-important.png This event is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.

This event is triggered whenever a player, including those remote, dies.

Parameters

element killer, int weapon, int bodypart
  • killer: A player element representing the killer.
  • weapon: An integer representing the weapon ID the killer used
  • bodypart: An integer representing the bodypart the player was damaged
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head

Source

The source of this event is the player that died.

Example

This example outputs a mocking message when the local player dies.

messages = { 
"Better luck next time",
"Don't think you're so cool now, do you?",
"Nice one, pal",
"Your opinion is void" 
}

function wastedMessage ( killer, weapon, bodypart )
	local randomID = math.random ( 1, #messages ) --get a random ID from the table
	local randomMessage = messages[randomID] --use that to retrieve a message
	outputChatBox ( randomMessage, 255, 0, 0 ) --output the message
end
addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), wastedMessage ) --add an event for the local player only

See Also

Client player events


Client event functions