Difference between revisions of "OnClientRender"
From Multi Theft Auto: Wiki
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setCameraMatrix ( x, y, z + 50, x, y, z ) | setCameraMatrix ( x, y, z + 50, x, y, z ) | ||
end | end | ||
− | addEventHandler ( " | + | addEventHandler ( "onClientRender", root, updateCamera ) |
</syntaxhighlight> | </syntaxhighlight> | ||
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==See Also== | ==See Also== |
Revision as of 17:44, 6 August 2010
This event is triggered every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied repeatedly with very short time differences between them.
Parameters
None
Source
The source of this event is the client's root element.
Example
This example makes the camera follow the player in a GTA2-like way. This will be a little bit laggy. If you want the camera to follow something (eg. player or vehicle) then use onClientPreRender instead.
root = getRootElement () function updateCamera () local x, y, z = getElementPosition ( getLocalPlayer () ) setCameraMatrix ( x, y, z + 50, x, y, z ) end addEventHandler ( "onClientRender", root, updateCamera )
See Also
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
Client event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- triggerLatentServerEvent
- triggerServerEvent
- wasEventCancelled