OnClientVehicleEnter: Difference between revisions

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==Source==
==Source==
The source of the event is the vehicle that the player entered.
The [[event system#Event source|source]] of the event is the [[vehicle]] that the player entered.


==Example==
==Example==

Revision as of 20:07, 20 September 2019

This event gets fired when a player enters a vehicle.

Parameters

player thePlayer, int seat
  • thePlayer: the player that entered the vehicle
  • seat: the number of the seat that the player is now sitting on. 0 = driver, higher numbers are passenger seats.

Source

The source of the event is the vehicle that the player entered.

Example

This code updates a GUI label with the name of the vehicle the local player is in.

lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false)
addEventHandler("onClientVehicleEnter", getRootElement(),
    function(thePlayer, seat)
        if thePlayer == getLocalPlayer() then
            guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source))
        end
    end
)
addEventHandler("onClientVehicleExit", getRootElement(),
    function(thePlayer, seat)
        if thePlayer == getLocalPlayer() then
            guiSetText(lblVehicle, "Currently on foot")
        end
    end
)

This example disables helikills & blade collisions upon entering a heli

function onHeliEnter()
   if getVehicleType(source) == "Helicopter" then
           setHeliBladeCollisionsEnabled (source, false)
    end
end
addEventHandler ("onClientVehicleEnter", root, onHeliEnter)

See Also

Client vehicle events


Client event functions