OnClientVehicleEnter: Difference between revisions

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{{Client event}}
{{Client event}}
__NOTOC__
__NOTOC__
This event gets fired when a player enters a vehicle.
This event gets fired when a player or ped enters a vehicle.


==Parameters==
==Parameters==
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player thePlayer, int seat
player thePlayer, int seat
</syntaxhighlight>
</syntaxhighlight>
*'''thePlayer:''' the player that entered the vehicle
*'''thePlayer:''' the [[player]] or [[ped]] that entered the vehicle
*'''seat:''' the number of the seat that the player is now sitting on. 0 = driver, higher numbers are passenger seats.
*'''seat:''' the number of the seat that the player is now sitting on. 0 = driver, higher numbers are passenger seats.



Revision as of 23:08, 30 December 2019

This event gets fired when a player or ped enters a vehicle.

Parameters

player thePlayer, int seat
  • thePlayer: the player or ped that entered the vehicle
  • seat: the number of the seat that the player is now sitting on. 0 = driver, higher numbers are passenger seats.

Source

The source of the event is the vehicle that the player entered.

Example

This code updates a GUI label with the name of the vehicle the local player is in.

lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false)
addEventHandler("onClientVehicleEnter", getRootElement(),
    function(thePlayer, seat)
        if thePlayer == getLocalPlayer() then
            guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source))
        end
    end
)
addEventHandler("onClientVehicleExit", getRootElement(),
    function(thePlayer, seat)
        if thePlayer == getLocalPlayer() then
            guiSetText(lblVehicle, "Currently on foot")
        end
    end
)

This example disables helikills & blade collisions upon entering a heli

function onHeliEnter()
   if getVehicleType(source) == "Helicopter" then
           setHeliBladeCollisionsEnabled (source, false)
    end
end
addEventHandler ("onClientVehicleEnter", root, onHeliEnter)

See Also

Client vehicle events


Client event functions