OnClientVehicleRespawn: Difference between revisions
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m (See Also for client vehicle events) |
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | This example outputs to the console that a vehicle has respawned. | ||
<syntaxhighlight lang="lua">addEventHandler("onClientVehicleRespawn",root,function() | |||
</syntaxhighlight> | outputConsole("A vehicle has respawned.") | ||
end)</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
Line 20: | Line 20: | ||
===Client event functions=== | ===Client event functions=== | ||
{{Client_event_functions}} | {{Client_event_functions}} | ||
[[es:onClientVehicleRespawn]] |
Latest revision as of 00:35, 14 May 2012
This event is triggered when a vehicle respawns.
Parameters
This event has no parameters.
Source
The source of this event is the vehicle that respawned.
Example
This example outputs to the console that a vehicle has respawned.
addEventHandler("onClientVehicleRespawn",root,function() outputConsole("A vehicle has respawned.") end)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit