OnConsole

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Revision as of 17:31, 12 January 2008 by D0c (talk | contribs) (See Also for server events)
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This event is triggered when a player types a message into his console.

Parameters

string theMessage
  • theMessage: a string representing the message typed into the console.

Source

The source of this event is the client that entered the message in the console. This can be a player or the server console.

Example

This example adds the me command into the script. For example, if a player called Bob types "me likes pie" in console, it will display "* Bob likes pie" in the chatbox.

NOTE: this script is for example purposes only. This can be done in a more efficient way with addCommandHandler.
addEventHandler ( "onConsole", getRootElement(), "input_Console" ) -- add an event handler for onConsole
function input_Console ( text ) --when a player types in the console
	-- if it's an ingame player,
	if ( getElementType ( source ) == "player" ) then
		--split the command by spaces (ASCII 32) and get the first piece of text
		local command = gettok ( text, 1, 32 )
		--if the first piece of text was "me",
		if ( command == "me" ) then
			--get the player's name
			local playerName = getClientName ( source )
			-- get the action text by substracting the first three characters ("me ")
			local actionText = string.sub ( text, 3 )
			-- announce the me command into the chatbox
			outputChatBox ( "* " .. playerName .. " " .. actionText, getRootElement(), 255, 255, 0 )
		end
	end
end

See Also

Client events


Event functions