OnPedVehicleExit: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server event}}
{{Server event}}
{{New feature/item|3.0160|1.5.8|20740|This event is triggered when a ped leaves a vehicle.}}
{{New feature/item|3.0159|1.5.8|20740|This event is triggered when a ped leaves a vehicle.}}


==Parameters==  
==Parameters==  

Revision as of 11:30, 11 April 2021

This event is triggered when a ped leaves a vehicle.

Parameters

vehicle theVehicle, int seat, ped jacker, bool forcedByScript
  • theVehicle: a vehicle element representing the vehicle in which the ped exited from.
  • seat: an int representing the seat in which the ped was before exiting.
  • jacker: a player or ped element representing who jacked the driver.
  • forcedByScript: a boolean representing whether the exit was forced using removePedFromVehicle or by the ped.

Source

The source of this event is the ped that left the vehicle.

Click to collapse [-]
Example 1

Destroy the vehicle when ped has been jacked and kick the jacker if exists

function destroyVehicle(theVehicle, seat, jacker, forcedByScript)
   if seat==0 then -- If ped was a driver
      if forcedByScript then
         destroyElement(theVehicle) -- If the exit was forced using removePedFromVehicle then destroy the vehicle
      elseif jacker then
         kickPlayer(jacker)
         destroyElement(theVehicle)
      end
   end
end
addEventHandler("onPedVehicleExit", root, destroyVehicle)

See Also

Ped events


Event functions