OnPedWasted: Difference between revisions

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m (It is parameters, there is not optional arguments)
m (Death Reasons -> Damage Types)
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*'''totalAmmo''': an integer representing the total ammo the victim had when he died.
*'''totalAmmo''': an integer representing the total ammo the victim had when he died.
*'''killer''': an [[element]] representing the player or vehicle who was the killer.  If there was no killer this is ''false''.
*'''killer''': an [[element]] representing the player or vehicle who was the killer.  If there was no killer this is ''false''.
*'''killerWeapon''': an integer representing the [[Weapons|killer weapon]] or the [[Death Reasons|death reason]].
*'''killerWeapon''': an integer representing the [[Weapons|killer weapon]] or the [[Damage Types|damage types]].
*'''bodypart''': an integer representing the bodypart ID the victim was hit on when he died.
*'''bodypart''': an integer representing the bodypart ID the victim was hit on when he died.
{{BodyParts}}
{{BodyParts}}

Revision as of 15:23, 17 January 2017

This event is triggered when a ped is killed or dies. It is not triggered for players.

Parameters

int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth
  • totalAmmo: an integer representing the total ammo the victim had when he died.
  • killer: an element representing the player or vehicle who was the killer. If there was no killer this is false.
  • killerWeapon: an integer representing the killer weapon or the damage types.
  • bodypart: an integer representing the bodypart ID the victim was hit on when he died.
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head
  • stealth: boolean value representing whether or not this was a stealth kill

Source

The source of this event is the ped that died or got killed.

Example

This example outputs to the console that the ped is now dead.

ped1 = createPed(112, 0, 0, 0) --Create our Ped
function died()
    outputConsole("Your Ped is dead now!")
end
addEventHandler("onPedWasted", ped1, died) --Add the Event when ped1 dies

See Also