OnPedWasted: Difference between revisions

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The [[event system#Event source|source]] of this event is the [[ped]] that died or got killed.
The [[event system#Event source|source]] of this event is the [[ped]] that died or got killed.


==Example==
<section name="Example 1" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function pedDied(totalAmmo, killer, killerWeapon)
function pedDied(totalAmmo, killer, killerWeapon)
if ( getElementType("killer") == "player" ) and ( getElementType("source") == "player" ) then
if ( getElementType("killer") == "player" ) and ( getElementType("source") == "player" ) then -- if the killer is a player and the ped who died is then
outputChatBox( getPlayerName(source) .. " was killed by " .. getPlayerName(killer) .. " with " .. killerWeapon .. ".")
outputChatBox( getPlayerName(source) .. " was killed by " .. getPlayerName(killer) .. " with " .. killerWeapon .. ".")--Say who killed who with what weapon
end
end
end
end
addEventHandler("onPedWasted", getRootElement(), pedDied)
addEventHandler("onPedWasted", getRootElement(), pedDied) -- onPedWasted the function pedDied gets called
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Ped_events}}
{{Ped_events}}

Revision as of 16:10, 27 March 2012

This event is triggered when a ped is killed or dies.

Parameters

int totalAmmo, element killer, int killerWeapon, int bodypart [, bool stealth ]
  • totalAmmo: an integer representing the total ammo the victim had when he died.
  • killer: an element representing the player or vehicle who was the killer. If there was no killer this is false.
  • killerWeapon: an integer representing the killer weapon or the death reason.
  • bodypart: an integer representing the bodypart ID the victim was hit on when he died.
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head
  • stealth: boolean value representing whether or not this was a stealth kill

Source

The source of this event is the ped that died or got killed.

Click to collapse [-]
Example 1
function pedDied(totalAmmo, killer, killerWeapon)
if ( getElementType("killer") == "player" ) and ( getElementType("source") == "player" ) then -- if the killer is a player and the ped who died is then
outputChatBox( getPlayerName(source) .. " was killed by " .. getPlayerName(killer) .. " with " .. killerWeapon .. ".")--Say who killed who with what weapon
end
end
addEventHandler("onPedWasted", getRootElement(), pedDied) -- onPedWasted the function pedDied gets called

See Also