OnPlayerCommand: Difference between revisions

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m (Reverted edits by Pirulax (talk) to last revision by Ccw)
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-- Add one to the table
-- Add one to the table
end
end
        setTimer(function() commandSpam[source] = 0 end, 1000, 0)
end
end
addEventHandler("onPlayerCommand", root, preventCommandSpam)
addEventHandler("onPlayerCommand", root, preventCommandSpam)
 
setTimer(function() commandSpam = {} end, 1000, 0) -- Clear the table every second
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</syntaxhighlight>


{{See also/Server event|Player events}}
{{See also/Server event|Player events}}

Revision as of 23:01, 22 July 2017

This event is triggered when a player issues a command.

[[{{{image}}}|link=|]] Note: This event triggers regardless of whether the command exists or not. Also, typing anything in chat will execute command "say", so this event will be triggered on every chat message as well.

Parameters

string command

Source

The source of this event is the player who tried to execute a command

Cancel effect

The command will not be executed

Example

This example prevents players executing more than 5 commands a second, recommended for all servers

local commandSpam = {}

function preventCommandSpam()
	if (not commandSpam[source]) then
		commandSpam[source] = 1
		-- New person so add to table
	elseif (commandSpam[source] == 5) then
		cancelEvent()
		outputChatBox("Please refrain from command spamming!", source, 255, 0, 0)
		-- This person is command spamming!
	else
		commandSpam[source] = commandSpam[source] + 1
		-- Add one to the table
	end
end
addEventHandler("onPlayerCommand", root, preventCommandSpam)
setTimer(function() commandSpam = {} end, 1000, 0) -- Clear the table every second

See Also

Player events


Event functions