OnPlayerConnect: Difference between revisions

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{{Server event}}
{{Server event}}
This event is triggered when a player attempts to connect to the server.
This event is triggered when a player attempts to connect to the server.
 
{{MessageBox|
  bordercolorhex = CC3333 |
  bgcolorhex = FF8888 |
  message = '''WARNING:'''
* You should never, under any circumstances, modify the player returned by [[getPlayerFromName]] before [[onPlayerJoin]] to avoid desynchronization (e.g. [[setPlayerName]]).
* If you want to set custom disconnect text, [[cancelEvent]] '''should be called at the end''' of the onPlayerConnect event, otherwise the client will be displayed the default text if any other event, native or custom, is triggered before cancelling.
}}
==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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*'''playerUsername''': The player's community username.
*'''playerUsername''': The player's community username.
*'''playerSerial''': The player's serial number.
*'''playerSerial''': The player's serial number.
''Extra parameter from 1.0.2 onwards:''
*'''playerVersionNumber''': The player's MTA version in pure numerical form, e.g. ''''256'''' for 1.0, ''''257'''' for 1.0.1, etc.
*'''playerVersionNumber''': The player's MTA version in pure numerical form, e.g. ''''256'''' for 1.0, ''''257'''' for 1.0.1, etc.
''Extra parameter from 1.0.4 onwards:''
*'''playerVersionString''': The player's MTA version in sortable string form. Same as the return value from [[getPlayerVersion]].
*'''playerVersionString''': The player's MTA version in sortable string form. Same as the return value from [[getPlayerVersion]].
==Source==
The [[event system#Event source|source]] of this event is the client's [[root element]].


==Cancel effect==
==Cancel effect==
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==Example==  
==Example==  
<section name="Server" class="server" show="true">
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This example cancels connection attempts of people who use the nick "Player" or outputs some data about the connecting player otherwise.
This example cancels connection attempts of people who use the nick "Player" or outputs some data about the connecting player otherwise.
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addEventHandler ("onPlayerConnect", getRootElement(), playerConnect)
addEventHandler ("onPlayerConnect", getRootElement(), playerConnect)
</syntaxhighlight>
</syntaxhighlight>
</section>


<section name="Server" class="server" show="true">
This example cancels connection if player uses older MTA (older than 1.0.3)
This example cancels connection if player uses older MTA (older than 1.0.3)
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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)
)
</syntaxhighlight>
</syntaxhighlight>
</section>
 
{{See also/Server event|Player events}}
{{See also/Server event|Player events}}
[[ru:onPlayerConnect]]

Revision as of 17:09, 13 February 2019

This event is triggered when a player attempts to connect to the server.

[[{{{image}}}|link=|]] WARNING:
  • You should never, under any circumstances, modify the player returned by getPlayerFromName before onPlayerJoin to avoid desynchronization (e.g. setPlayerName).
  • If you want to set custom disconnect text, cancelEvent should be called at the end of the onPlayerConnect event, otherwise the client will be displayed the default text if any other event, native or custom, is triggered before cancelling.

Parameters

string playerNick, string playerIP, string playerUsername, string playerSerial, int playerVersionNumber, string playerVersionString
  • playerNick: The player's current nickname.
  • playerIP: The player's current IP.
  • playerUsername: The player's community username.
  • playerSerial: The player's serial number.
  • playerVersionNumber: The player's MTA version in pure numerical form, e.g. '256' for 1.0, '257' for 1.0.1, etc.
  • playerVersionString: The player's MTA version in sortable string form. Same as the return value from getPlayerVersion.

Source

The source of this event is the client's root element.

Cancel effect

If this event is canceled, the player will be disconnected with an error message saying the reason specified in cancelEvent or "Disconnected: server refused the connection" if none was specified.

Example

This example cancels connection attempts of people who use the nick "Player" or outputs some data about the connecting player otherwise.

--when a player connects
function playerConnect (playerNick, playerIP, playerUsername, playerSerial, playerVersionNumber)
    if playerNick == "Player" then --check if his nick is "Player"
        cancelEvent(true,"The nick \"Player\" is not allowed, please change it to something else. You can change your nick in Settings menu Multiplayer tab.") --in that case refuse the connection
    else
        --output some data about the player
        outputChatBox (playerNick.." just connected to the server.")
        outputChatBox ("IP: "..playerIP.." Username: "..playerUsername.." Serial: "..playerSerial)
    end
end

--add the playerConnect function as a handler for onPlayerConnect
addEventHandler ("onPlayerConnect", getRootElement(), playerConnect)

This example cancels connection if player uses older MTA (older than 1.0.3)

addEventHandler( "onPlayerConnect", getRootElement(),
    function ( _,_,_,_, clientVersion )
        if ( clientVersion < 259 ) then
            cancelEvent( true, "Update your MTA before you join this server!" );
        end
    end
)

See Also

Player events


Event functions