OnPlayerJoin: Difference between revisions

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m (See Also for server events)
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-- we store the player's name
-- we store the player's name
local joinedPlayerName = getClientName ( source )
local joinedPlayerName = getClientName ( source )
local serverName = getServerName( )
-- and send him a greeting
-- and send him a greeting
outputChatBox ( "Welcome " .. joinedPlayerName .. " to the server!" , source, 255, 255, 255 )
outputChatBox ( "Welcome " .. joinedPlayerName .. " to ".. serverName .."!" , source, 255, 255, 255 )
end
end
addEventHandler ( "onPlayerJoin", getRootElement(), greetPlayer )
addEventHandler ( "onPlayerJoin", getRootElement(), greetPlayer )

Revision as of 19:16, 20 February 2008

This event is triggered when a player joins the server.

Parameters

No parameters.

Source

The source of this event is the player who joined.

Example

This example gets the joined client's name and sends him a welcome message including his name.

-- we register greetPlayer as a handler for the event
function greetPlayer ( )
	-- we store the player's name
	local joinedPlayerName = getClientName ( source )
	local serverName = getServerName( )
	-- and send him a greeting
	outputChatBox ( "Welcome " .. joinedPlayerName .. " to ".. serverName .."!" , source, 255, 255, 255 )
end
addEventHandler ( "onPlayerJoin", getRootElement(), greetPlayer )

See Also

Player events


Event functions