OnPlayerNetworkStatus: Difference between revisions

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       outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago" )
       outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago" )
     elseif status == 1 then
     elseif status == 1 then
       outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago and has just ended"" )
       outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago and has just ended" )
     end
     end
   end
   end

Revision as of 04:33, 10 October 2015

This event is triggered when a players network connection is interrupted.

Parameters

int status, int ticks
  • status: A number which is 0 if the interruption has begun, or 1 if the interruption is ending.
  • ticks: Number of ticks since the interruption started.

Source

The source of this event is the player element that has the network interruption.

Example

This example shows a debug message when interruption starts and stops.

addEventHandler( "onPlayerNetworkStatus", root,
  function( status, ticks )
    if status == 0 then
      outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago" )
    elseif status == 1 then
      outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago and has just ended" )
    end
  end
)

See Also

Other events