OnPlayerNetworkStatus: Difference between revisions

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==Source==
==Source==
The [[event system#Event source|source]] of this event is the [[player element]] that has the network interruption.
The [[event system#Event source|source]] of this event is the [[player]] that has the network interruption.


==Example==  
==Example==  

Revision as of 03:16, 13 October 2015

This event is triggered when a players network connection is interrupted.

Parameters

int status, int ticks
  • status: A number which is 0 if the interruption has begun, or 1 if the interruption is ending.
  • ticks: Number of ticks since the interruption started.

Source

The source of this event is the player that has the network interruption.

Example

This example shows a debug message when interruption starts and stops.

addEventHandler( "onPlayerNetworkStatus", root,
  function( status, ticks )
    if status == 0 then
      outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago" )
    elseif status == 1 then
      outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago and has just ended" )
    end
  end
)

See Also

Other events