OnPlayerVoiceStop: Difference between revisions

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This example outputs to the world that the player stopped talking.
This example outputs to the world that the player stopped talking.
<syntaxhighlight lang="lua">addEventHandler("onPlayerVoiceStop",root,function()
<syntaxhighlight lang="lua">addEventHandler("onPlayerVoiceStop",root,function()
outputChatBox(getPlayerName(source)..." has stopped talking.",root)
outputChatBox(getPlayerName(source).." has stopped talking.",root)
end)
end)
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Player events}}
{{See also/Server event|Player events}}

Revision as of 22:03, 28 May 2019

Note: This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource

This event is triggered when a player stops talking through voice chat.

Parameters

No parameters.

Source

The source of this event is the player element that just stopped talking through voice chat.

Example

This example outputs to the world that the player stopped talking.

addEventHandler("onPlayerVoiceStop",root,function()
	outputChatBox(getPlayerName(source).." has stopped talking.",root)
end)

See Also

Player events


Event functions