OnVehicleStartExit: Difference between revisions

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(Introduced the new event parameter: door)
(Fixed some mistakes)
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This example locks a player inside a police vehicle if he is a policeman.
This example locks a player inside a police vehicle if he is a policeman.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true }
local policeVehicles = {[598] = true,[596] = true,[597] = true,[599] = true } -- Police vehicle IDs
policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true }
local policeSkins = {[280] = true,[281] = true,[282] = true,[283] = true,[284] = true,[285] = true,[286] = true } -- Police Skins
 
function exitVehicle ( thePlayer, seat, jacked ) --when a player enters a vehicle
function exitVehicle ( thePlayer, seat, jacked )  
    if ( policeVehicles[getVehicleID ( source )] ) and ( policeSkins[getPlayerSkin ( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is a police skin
  if (policeVehicles[getElementModel (source)]) and (policeSkins[getPlayerSkin (thePlayer)]) then  
        cancelEvent()
      outputChatBox ( "You're the cop! Don't exit the car!", thePlayer )
        outputChatBox ( "You're the cop! Don't exit the car!", thePlayer ) --and tell the player why
      cancelEvent()
    end
  end
end
end
addEventHandler ( "onVehicleStartExit", getRootElement(), exitVehicle ) -- add an event handler for onVehicleStartExit
addEventHandler ( "onVehicleStartExit", getRootElement(), exitVehicle)
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Vehicle events}}
{{See also/Server event|Vehicle events}}

Revision as of 20:24, 22 July 2016

This event is triggered when a player starts to exit a vehicle. This event can be used to cancel exit, if necessary.

Parameters

player exitingPlayer, int seat, player jacked, int door
  • exitingPlayer: A player element representing the player who is starting to exit a vehicle
  • seat: An integer representing the seat in which the player is exiting from
  • jacked: A player element representing who is jacking
  • door: An integer representing the door that the player is using to leave.

Source

The source of this event is the vehicle in which a player began to exit.

Canceling

If this event is canceled, the player will not exit the vehicle.

Example

This example locks a player inside a police vehicle if he is a policeman.

local policeVehicles = {[598] = true,[596] = true,[597] = true,[599] = true } -- Police vehicle IDs
local policeSkins = {[280] = true,[281] = true,[282] = true,[283] = true,[284] = true,[285] = true,[286] = true } -- Police Skins
 
function exitVehicle ( thePlayer, seat, jacked ) 
   if (policeVehicles[getElementModel (source)]) and (policeSkins[getPlayerSkin (thePlayer)]) then 
      outputChatBox ( "You're the cop! Don't exit the car!", thePlayer )  
      cancelEvent()
   end
end
addEventHandler ( "onVehicleStartExit", getRootElement(), exitVehicle)

See Also

Vehicle events


Event functions