PL/Blue: Difference between revisions

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The advanced nature of the Blue core has allowed them to place a sophisticated WYSIWYG editor into MTA:SA for adding checkpoints, spawn points and power-ups. It also allows users to place extra models into the game such as ramps, roads, trees and exploding barrels.
The advanced nature of the Blue core has allowed them to place a sophisticated WYSIWYG editor into MTA:SA for adding checkpoints, spawn points and power-ups. It also allows users to place extra models into the game such as ramps, roads, trees and exploding barrels.


==Links==
==Linki==
[http://files.mtasa.com/web/mtablue.info/ MTA Blue Information Page] - This is Vice City-centric and slightly outdated but gives you a good grasp of what Blue will look like when it is finished.
[http://files.mtasa.com/web/mtablue.info/ MTA Blue Information Page] - To Vice City-centric i nieco przestarzały, ale daje dobre pojęcie o tym, jak Blue będzie wyglądać po jego zakończeniu.


[[Category:PL/MTA:SA Race]]
[[Category:PL/MTA:SA Race]]


[[es:Blue_ES]]
[[es:Blue_ES]]

Revision as of 10:38, 13 April 2015

Office-calendar.png Historyczne: Ta strona jest utrzymywana z historycznym odniesienem.

Multi Theft Auto: San Andreas jest zbudowany na nowym rdzeniu o nazwie kodowej "Blue", która stała się w rozwoju na okres dwóch lat. Blue oznacza dużą zmianę nacisku zespołu, ponieważ będzie on zapewniał użytkownikom wszystkie narzędzia potrzebne do tworzenia własnych trybów gry i pozostawia wiele z trybów tworzonych do osób trzecich. Jest tu kilka "domyślych" trybów gry zawartych w pakiecie instalacyjnym. Pierwsze wydanie MTA:SA obejmuje tylko wyścigi. Oczekuje się Deatchmatch w późniejszym terminie, gdy zespół całkowicie zsynchronizuje strzelanie i balans w jakości gry.

Feature summary

  • Optimised netcode results in reduced lag.
  • Blue loads a DLL with the game instead of injecting code into its memory process. This improves stability and means that custom SCM files do not have to be moved to the game's directory when it is started.
  • Full integration means that Blue's server list is directly integrated into GTA's GUI.
  • Fewer glitches. This is achieved by synchronizing every animation, implementing a custom pause menu so that people can't pause to escape death, and forcing the frame limiter on so that everyone's game runs at the same maximum speed.
  • Greater synchronization means that all animations, skins, weapons and vehicles are now available. This means that MTA players can finally use boats.
  • Modification support through C++ means that complex game modes can be created, unlike the rudimentary ones possible with MTA:mA at the moment.

The advanced nature of the Blue core has allowed them to place a sophisticated WYSIWYG editor into MTA:SA for adding checkpoints, spawn points and power-ups. It also allows users to place extra models into the game such as ramps, roads, trees and exploding barrels.

Linki

MTA Blue Information Page - To Vice City-centric i nieco przestarzały, ale daje dobre pojęcie o tym, jak Blue będzie wyglądać po jego zakończeniu.