PhysicsCreateShapeFromModel: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} Creates shape from model in specific physics world. Model must be streamed in ( orignal gtasa models counts as stream in ) ==Syntax== <syntaxhi...")
 
 
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Spawns hay, tree, barn, hay stack and fence as rigid body near by 0,0,0 coords
Spawns hay, tree, barn, hay stack and fence as rigid body near by 0,0,0 coords
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local function createRigidBodyFromModel(model, x, y, z)
function createRigidBodyFromModel(model, x, y, z)
   local shape = physicsCreateShapeFromModel(physics, model)
   local shape = physicsCreateShapeFromModel(physics, model)
   if(shape)then
   if(shape)then
     local rigid = physicsCreateRigidBody(physics, shape)
     local rigid = physicsCreateRigidBody(shape)
     physicsSetProperties(rigid, "position",  x, y, z)
     physicsSetProperties(rigid, "position",  x, y, z)
   end
   end

Latest revision as of 14:34, 19 February 2020

Creates shape from model in specific physics world. Model must be streamed in ( orignal gtasa models counts as stream in )

Syntax

physics-shape physicsCreateShapeFromModel(physics thePhysics, int model)             

Required Arguments

  • thePhysics: Physics world.
  • model: object model.

Returns

  • shape compound shape made of triangle mesh, boxes and spheres.

Example

Spawns hay, tree, barn, hay stack and fence as rigid body near by 0,0,0 coords

function createRigidBodyFromModel(model, x, y, z)
  local shape = physicsCreateShapeFromModel(physics, model)
  if(shape)then
    local rigid = physicsCreateRigidBody(shape)
    physicsSetProperties(rigid, "position",  x, y, z)
  end
end

createRigidBodyFromModel(3276, 0,0,10)
createRigidBodyFromModel(672, 20,0,10)
createRigidBodyFromModel(12918, -20,0,10)
createRigidBodyFromModel(3374, 0,20,10)
createRigidBodyFromModel(12919, 0,-30,10)

See Also