Physics raycast type: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Created page with "===Physics raycast types=== used in *physicsRayCast =="isclear"== {|class="wikitable sortable" |- ! Key || Value || Description |- | hit || bool || do hit has occur |- |}...")
 
 
Line 27: Line 27:
| rigidbody || rigid-body|| contains rigid body if was hit, false otherwise
| rigidbody || rigid-body|| contains rigid body if was hit, false otherwise
|-
|-
| staticcollision || static-collision || contains rigid body if was hit, false otherwise
| staticcollision || static-collision || contains static collision if was hit, false otherwise
|-
|-
|}
|}

Latest revision as of 15:32, 13 February 2020

Physics raycast types

used in

"isclear"

Key Value Description
hit bool do hit has occur

"default"

Key Value Description
hit bool do hit has occur
hitpoint table position of hit.
hitnormal table normal vector world center aligned.
shape physics-shape if something got hit, returns shape it hits.
rigidbody rigid-body contains rigid body if was hit, false otherwise
staticcollision static-collision contains static collision if was hit, false otherwise

"multiple"

Returns table with all hits where each hit is table from "default" type