PlaySound: Difference between revisions

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__NOTOC__
{{Client function}}
Plays a specified sound for the local player.
==Syntax==
<syntaxhighlight lang="lua">sound playSound3D ( string sound, [ bool looped ] )</syntaxhighlight>


===Required Arguments===
*'''sound:''' Name of the sound you want to play. (sent to client via file xml tag in meta)
===Optional Arguments===
{{OptionalArg}}
*'''looped:''' True if looped, False otherwise.
===Returns===
Returns a sound element if the sound was successfully played, ''false'' otherwise.
==Example==
TODO
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
--TODO
</syntaxhighlight>
</section>
==See Also==
{{audio functions}}

Revision as of 19:27, 26 December 2008

Plays a specified sound for the local player.

Syntax

sound playSound3D ( string sound, [ bool looped ] )

Required Arguments

  • sound: Name of the sound you want to play. (sent to client via file xml tag in meta)


Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • looped: True if looped, False otherwise.


Returns

Returns a sound element if the sound was successfully played, false otherwise.


Example

TODO

Click to collapse [-]
Client
--TODO

See Also