PlaySound: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
يمكنك سماع صوت او موسيقى في هذي الوظيفة للاعب نفسه.<br />
Creates a [[sound]] element and plays it immediately after creation for the local player.<br />
<br />
<br />
'''ملاحظة:''' MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS لا يقبل الصوت الا الصيغ التالية.
'''Note:''' The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS(e.g. Webstream).


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false ] )</syntaxhighlight>  
<syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false ] )</syntaxhighlight>  


===الاشياء المطلوبة===  
===Required Arguments===  
*'''soundPath:''' يمكنك وضع اسم ملف الصوت او رابط صوت مباشر. [يجب وضع اسم ملف الصوت في ملف الميتا حتى يتم قراءة الصوت
*'''soundPath:''' The [[filepath]] or URL of the sound file you want to play. (Sound specified by filepath has to be predefined in the [[meta.xml]] file with <file /> tag.)
 
===Optional Arguments===
{{OptionalArg}}
*'''looped:''' A [[boolean]] representing whether the sound will be looped. To loop the sound, use ''true''. Loop is not available for streaming sounds, only for sound files.
 
===Returns===
Returns a [[sound]] element if the sound was successfully created, ''false'' otherwise.


==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function wasted (killer, weapon, bodypart)  
function wasted (killer, weapon, bodypart)  
local sound = playSound("sounds/wasted.mp3") --هنا وضع مكان الصوت واسمه
local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
setSoundVolume(sound, 0.5) -- وهنا لارتفاع الصوت
setSoundVolume(sound, 0.5) -- set the sound volume to 50%
end
end


addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --هنا حدث اذا مات الاعب يبدأ الصوت
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
</syntaxhighlight>
</syntaxhighlight>



Revision as of 17:51, 2 October 2013

Creates a sound element and plays it immediately after creation for the local player.

Note: The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS(e.g. Webstream).

Syntax

element playSound ( string soundPath, [ bool looped = false ] )

Required Arguments

  • soundPath: The filepath or URL of the sound file you want to play. (Sound specified by filepath has to be predefined in the meta.xml file with <file /> tag.)

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • looped: A boolean representing whether the sound will be looped. To loop the sound, use true. Loop is not available for streaming sounds, only for sound files.

Returns

Returns a sound element if the sound was successfully created, false otherwise.

Example

function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
	setSoundVolume(sound, 0.5) -- set the sound volume to 50%
end

addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler

See Also