PlaySound: Difference between revisions

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(Undo revision 45205 by Mr.unpredictable (talk))
(Undo revision 45206 by Mr.unpredictable (talk))
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{\rtf1\ansi\ansicpg1252
__NOTOC__
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
{{Client function}}
{\colortbl;\red255\green255\blue255;\red0\green0\blue0;\red255\green255\blue255;}
Creates a [[sound]] [[element]] and plays it immediately after creation for the local player.<br />
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<br />
\pard\pardeftab720\sl380\partightenfactor0
'''Note:''' The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS(e.g. Webstream).
{{Note|For performance reasons, when using playSound for effects that will be played lots (i.e. weapon fire), it is recommend that you convert your audio file to a one channel (mono) WAV with sample rate of 22050 Hz or less. Also consider adding a limit on how often the effect can be played e.g. once every 50ms.}}
==Syntax==
<syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false ] )</syntaxhighlight>
{{New feature/item|3.0150|1.5||
<syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false, [ bool throttled = true ] ] )</syntaxhighlight>
}}
{{OOP||[[Sound]].create}}
===Required Arguments===
*'''soundPath:''' the [[filepath]] or URL of the sound file you want to play. (Sound specified by filepath has to be predefined in the [[meta.xml]] file with <file /> tag.)


\f0\fs22 \cf2 \cb3 \expnd0\expndtw0\kerning0
===Optional Arguments===  
\outl0\strokewidth0 \strokec2 \uc0\u8234 __NOTOC__ \uc0\u8236 \
{{OptionalArg}}  
\{\{Client function\}\}\uc0\u8236 \
*'''looped:''' a [[boolean]] representing whether the sound will be looped. To loop the sound, use ''true''. Loop is not available for streaming sounds, only for sound files.
Creates a [[sound]] [[element]] and plays it immediately after creation for the local player.<br />\uc0\u8236 \
*'''throttled:''' a [[boolean]] representing whether the sound will be throttled. To throttle the sound, use ''true''. Sounds will be throttled per default and only for URLs.
<br />\uc0\u8236 \
 
'''Note:''' The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS(e.g. Webstream).\uc0\u8236 \
===Returns===
\{\{Note|For performance reasons, when using playSound for effects that will be played lots (i.e. weapon fire), it is recommend that you convert your audio file to a one channel (mono) WAV with sample rate of 22050 Hz or less. Also consider adding a limit on how often the effect can be played e.g. once every 50ms.\}\}\uc0\u8236 \
Returns a [[sound]] [[element]] if the sound was successfully created, ''false'' otherwise.
==Syntax== \uc0\u8236 \
 
<syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false ] )</syntaxhighlight> \uc0\u8236 \
==Example==
\{\{New feature/item|3.0150|1.5||\uc0\u8236 \
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false, [ bool throttled = true ] ] )</syntaxhighlight> \uc0\u8236 \
function wasted (killer, weapon, bodypart)  
\}\}\uc0\u8236 \
local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
\{\{OOP||[[Sound]].create\}\}\uc0\u8236 \
setSoundVolume(sound, 0.5) -- set the sound volume to 50%
===Required Arguments=== \uc0\u8236 \
end
*'''soundPath:''' the [[filepath]] or URL of the sound file you want to play. (Sound specified by filepath has to be predefined in the [[meta.xml]] file with <file /> tag.)\uc0\u8236 \
 
\uc0\u8236 \
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
===Optional Arguments=== \uc0\u8236 \
</syntaxhighlight>
\{\{OptionalArg\}\} \uc0\u8236 \
 
*'''looped:''' a [[boolean]] representing whether the sound will be looped. To loop the sound, use ''true''. Loop is not available for streaming sounds, only for sound files.\uc0\u8236 \
==See Also==
*'''throttled:''' a [[boolean]] representing whether the sound will be throttled. To throttle the sound, use ''true''. Sounds will be throttled per default and only for URLs.\uc0\u8236 \
{{Client_audio_functions}}
\uc0\u8236 \
[[AR:playSound]]
===Returns===\uc0\u8236 \
[[DE:playSound]]
Returns a [[sound]] [[element]] if the sound was successfully created, ''false'' otherwise.\uc0\u8236 \
\uc0\u8236 \
==Example==\uc0\u8236 \
<syntaxhighlight lang="lua">\uc0\u8236 \
function wasted (killer, weapon, bodypart) \uc0\u8236 \
local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder\uc0\u8236 \
setSoundVolume(sound, 0.5) -- set the sound volume to 50%\uc0\u8236 \
end\uc0\u8236 \
\uc0\u8236 \
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler\uc0\u8236 \
</syntaxhighlight>\uc0\u8236 \
\uc0\u8236 \
==See Also==\uc0\u8236 \
\{\{Client_audio_functions\}\}\uc0\u8236 \
[[AR:playSound]]\uc0\u8236 \
[[DE:playSound]]\uc0\u8236 \
\uc0\u8236 }

Revision as of 09:32, 18 May 2015

Creates a sound element and plays it immediately after creation for the local player.

Note: The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS(e.g. Webstream).

[[{{{image}}}|link=|]] Note: For performance reasons, when using playSound for effects that will be played lots (i.e. weapon fire), it is recommend that you convert your audio file to a one channel (mono) WAV with sample rate of 22050 Hz or less. Also consider adding a limit on how often the effect can be played e.g. once every 50ms.

Syntax

element playSound ( string soundPath, [ bool looped = false ] )
element playSound ( string soundPath, [ bool looped = false, [ bool throttled = true ] ] )

OOP Syntax Help! I don't understand this!

Method: Sound.create(...)


Required Arguments

  • soundPath: the filepath or URL of the sound file you want to play. (Sound specified by filepath has to be predefined in the meta.xml file with <file /> tag.)

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • looped: a boolean representing whether the sound will be looped. To loop the sound, use true. Loop is not available for streaming sounds, only for sound files.
  • throttled: a boolean representing whether the sound will be throttled. To throttle the sound, use true. Sounds will be throttled per default and only for URLs.

Returns

Returns a sound element if the sound was successfully created, false otherwise.

Example

function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
	setSoundVolume(sound, 0.5) -- set the sound volume to 50%
end

addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler

See Also