PlaySound3D: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
Creates an sound in the GTA world. setElementPosition can be used to move the sound element after it is created.
Creates a [[sound]] element in the GTA world and plays it immediately after creation for the local player. [[setElementPosition]] can be used to move the [[sound]] element around after it has been created.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">element playSound3D ( string sound, float x, float y, float z, [ bool looped ] )</syntaxhighlight>  
<syntaxhighlight lang="lua">element playSound3D ( string soundName, float x, float y, float z, [ bool looped ] )</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''sound:''' Name of the sound you want to play. (sent to client via file xml tag in meta)
*'''soundName:''' Name of the sound file you want to play. (Sound file has to be predefined in the client side [[meta.xml]] file with <file /> tags.)
*'''x:''' A floating point number representing the X coordinate on the map.
*'''x:''' A floating point number representing the X coordinate on the map.
*'''y:''' A floating point number representing the Y coordinate on the map.
*'''y:''' A floating point number representing the Y coordinate on the map.
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===Optional Arguments===  
===Optional Arguments===  
{{OptionalArg}}  
{{OptionalArg}}  
*'''looped:''' True if looped, False otherwise.
*'''looped:''' A [[boolean]] representing whether the sound will be looping or not. To loop the sound, use ''true''.
 


===Returns===
===Returns===
Returns a sound element if the sound was successfully played, ''false'' otherwise.
Returns a [[sound]] element if the sound was successfully created, ''false'' otherwise.


==Example==  
==Example==  

Revision as of 20:46, 26 December 2008

Creates a sound element in the GTA world and plays it immediately after creation for the local player. setElementPosition can be used to move the sound element around after it has been created.

Syntax

element playSound3D ( string soundName, float x, float y, float z, [ bool looped ] )

Required Arguments

  • soundName: Name of the sound file you want to play. (Sound file has to be predefined in the client side meta.xml file with <file /> tags.)
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • looped: A boolean representing whether the sound will be looping or not. To loop the sound, use true.

Returns

Returns a sound element if the sound was successfully created, false otherwise.

Example

TODO

Click to collapse [-]
Client
--TODO

See Also