RU/getScreenFromWorldPosition

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Revision as of 19:19, 23 June 2010 by PoliticalOrel (talk | contribs) (Created page with '__NOTOC__ {{RU/Client function}} This function gets the screen position of a point in the world. This is useful for attaching 2D gui elements to parts of the world (e.g. players)…')
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This function gets the screen position of a point in the world. This is useful for attaching 2D gui elements to parts of the world (e.g. players) or detecting if a point is on the screen (though it does not check if it is actually visible, you should use processLineOfSight for that).

Использование

float float getScreenFromWorldPosition ( float x, float y, float z, [ float edgeTolerance=0, bool relative=true ] )

Необходимые параметры

  • x: A float value indicating the x position in the world.
  • y: A float value indicating the y position in the world.
  • z: A float value indicating the z position in the world.

Необязательные параметры

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • edgeTolerance: A float value indicating the distance the position can be off screen before the function returns false.
  • relative: A boolean value that indicates if edgeTolerance is in pixels [false], or relative to the screen size [true].

Что возвращается

Returns two x, y floats indicating the screen position if successful, false otherwise.

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