RU/getWeaponIDFromName
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Revision as of 20:10, 8 July 2009 by Enterprise (talk | contribs) (New page: {{Server client function}} This function will obtain the ID of a particular weapon from its name. ==Syntax== <syntaxhighlight lang="lua"> int getWeaponIDFromName ( string name ) </syntaxhighlight> ...)
This function will obtain the ID of a particular weapon from its name.
Syntax
int getWeaponIDFromName ( string name )
Required Arguments
- name: A string containing the name of the weapon.
Returns
Returns an int if the name matches that of a weapon, false otherwise.
Example
Click to collapse [-]
ServerThis example will give the player the weapon they specify 20 ammo whenever they type "weapon name" into the console.
-- Define our function that will handle this command function consoleGiveWeapon ( playerSource, commandName, weapName ) -- If a player triggered it (rather than the admin) then if ( playerSource ) then -- Get the weapon ID from the name local weapID = getWeaponIDFromName ( weapName ) -- If it's a valid weapon if ( weapID ) then -- Give the weapon to the player giveWeapon ( playerSource, weapID, 20 ) -- Output it in the chat box outputChatBox ( "You got a " .. weapName, playerSource ) else outputChatBox ( "Invalid weapon name." ) end end end -- Register the command handler and attach it to the 'consoleGiveWeapon' function addCommandHandler ( "weapon", consoleGiveWeapon )
See Also
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- giveWeapon
- setWeaponAmmo
- takeAllWeapons
- takeWeapon
- getOriginalWeaponProperty
- getWeaponProperty
- setWeaponProperty