RemoveCommandHandler: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool removeCommandHandler ( string commandName )               
bool removeCommandHandler ( string commandName [, function handler] )               
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''commandName:''' The string of the command you wish to remove.
*'''commandName:''' the name of the command you wish to remove.
 
===Optional Arguments===
*'''handler:''' the specific handler function to remove. If not specified, all handler functions for the command (from the calling resource) will be removed. ''This argument is only available in DP3 and above.''


===Returns===
===Returns===

Revision as of 14:17, 30 August 2008

This function removes a command handler, that is one that has been added using addCommandHandler. This function can only remove command handlers that were added by the resource that it is called in.

Syntax

bool removeCommandHandler ( string commandName [, function handler] )              

Required Arguments

  • commandName: the name of the command you wish to remove.

Optional Arguments

  • handler: the specific handler function to remove. If not specified, all handler functions for the command (from the calling resource) will be removed. This argument is only available in DP3 and above.

Returns

Returns true if the command handler was removed successfully, false if the command doesn't exist.

Example

Click to collapse [-]
Server

This example adds a command handler that briefly shows the position of 'huntedPlayer', and removes the command handler when 'huntedPlayer' dies:

-- add a command that allows players to see the position of the 'huntedPlayer' for 5 seconds:
function consoleShowHuntedBlip ( thePlayer, commandName )
    local x, y, z = getElementPosition ( huntedPlayer )
    local huntedblip = createBlip ( x, y, z, 0, 2, 255, 0, 0, 255, thePlayer )
    setTimer ( "destroyElement", 5000, 1, huntedblip )
end
addCommandHandler ( "showhuntedblip", consoleShowHuntedBlip )

-- remove the command once the hunter player dies:
function onHuntedPlayerWasted ( ammo, killer, killerweapon, bodypart )
    removeCommandHandler ( "showhuntedblip" )
end
addEventHandler ( "onPlayerWasted", huntedPlayer, onHuntedPlayerWasted )
Click to expand [+]
Client

See Also