RemovePedClothes

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Revision as of 20:31, 25 May 2008 by Arc (talk | contribs)
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This function is used to remove the current clothes of a certain type on a ped. It will remove them if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.

Syntax

bool removePedClothes ( ped thePed, int clothesType, [ string clothesTexture, string clothesModel ] )

Required Arguments

  • thePed: The ped you want to remove clothes from.
  • clothesType: the clothes slot/type to remove. See the clothes catalog.

Optional Arguments

  • clothesTexture: A string determining the clothes texture that will be removed. See the clothes catalog.
  • clothesModel: A string determining the clothes model that will be removed. See the clothes catalog.

Returns

This function returns true if the clothes were successfully removed from the ped, false otherwise.

Example

Click to collapse [-]
Server

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( vehicleEntered, seat, jacked )
    if getElementModel ( vehicleEntered ) == 522 then      -- if it's a nrg
        addPedClothes ( source, "moto", "moto", 16 )       -- add the helmet
    end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter )

function addHelmetOnExit ( vehicleExited, seat, jacked )
    if getElementModel ( vehicleExited ) == 522 then       -- if it's a nrg
        removePedClothes ( source, 16, "moto", "moto" )    -- remove that helmet
    end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), addHelmetOnExit )

See Also