RemoveWorldModel: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = 0 ] )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = -1 ] )</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
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===Optional Arguments===  
===Optional Arguments===  
{{New items|3.0132|1.3.2|
{{New items|3.0132|1.3.2|
*'''interior:''' The interior ID to apply the removal to ( some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13 )
*'''interior:''' The interior ID to apply the removal to. Some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13. A value of -1 here will affect all interiors.}}
}}
 
===Returns===
===Returns===
Returns ''true'' if the [[object]] was removed, ''false'' if invalid arguments were passed.
Returns ''true'' if the [[object]] was removed, ''false'' if invalid arguments were passed.

Revision as of 15:20, 12 June 2020

This function is used to remove a world object.

Syntax

bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = -1 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

  • interior: The interior ID to apply the removal to. Some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13. A value of -1 here will affect all interiors.

Returns

Returns true if the object was removed, false if invalid arguments were passed.

Requirements

Minimum server version 1.2.0-9.03618
Minimum client version 1.2.0-9.03618

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.2.0-9.03618" client="1.2.0-9.03618" />

Example

This example will removes buildings on BigEar:

removeWorldModel(16617,1000,-300,1556,75) --lod
removeWorldModel(16616,1000,-300,1556,75) --lod
removeWorldModel(16615,1000,-300,1556,75) --lod
removeWorldModel(16138,1000,-300,1556,75) -- model

This example removes CJ house:

for i=700,20000 do
    removeWorldModel(i,10,2494,-1696,17)
end

This server script example removes all models, everywhere:

for i=550,20000 do
    removeWorldModel(i,10000,0,0,0)
end
setOcclusionsEnabled(false)  -- Also disable occlusions when removing certain models
setWaterLevel(-5000)         -- Also hide the default water as it will be full of holes

Changelog

Version Description
1.3.1-9.04636 Added interior argument
1.3.1-9.04844 Everything streams out fine now.

See Also