ResetVehicleComponentScale

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Revision as of 16:31, 27 June 2019 by Forkerer (talk | contribs) (initial version)
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This function sets the component scale of a vehicle.

Syntax

bool setVehicleComponentScale ( vehicle theVehicle, string theComponent, float scaleX, float scaleY, float scaleZ [, string base = "root"] )

OOP Syntax Help! I don't understand this!

Method: vehicle:setComponentScale(...)
Counterpart: getVehicleComponentScale


Required Arguments

  • theVehicle: The vehicle you wish to set component scale.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
  • scaleX: The new x scale of this component.
  • scaleY: The new y scale of this component.
  • scaleZ: The new z scale of this component.

Optional Arguments

  • base: A string representing what the supplied scale (scaleX, scaleY, scaleZ) is relative to. It can be one of the following values:
    • parent: The scale is relative to the parent component.
    • root (default if not specified): The scale is relative to the root component.
    • world: The scale is a world scale, relative to the world's center of coordinates.

Returns

Returns true if component scale was set successfully, false otherwise.

Example

Example 1: This example would set the scale of the component.

addCommandHandler("scs", -- short for 'set component scale'
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
	local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
            for k in pairs (getComponent) do
		local x, y, z = getVehicleComponentScale(theVeh, k) --get the scale of the component
                setVehicleComponentScale(theVeh, k, x*2, y*2, z*2) -- double the sizes
            end
        end
    end
)

See Also