Resource:Compiler

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This resource allows you to compile and decompile files of various types.

Overview

A simple-to-use resource that can be exported both on the client side and on the server side. consisting in the encryption/decryption of files

Exported functions

fileCompile

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Shared

This function encrypts the data of the file

string exports.Compiler:fileCompile(string filePath, var key, [int maxBytes = 1024])

Required Arguments

  • string filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file is in, and 'path' is the path from the root directory of the resource to the file.
For example, if there is a file named 'coolObjects.txt' in the resource 'objectSearch', it can be opened from another resource this way: fileOpen(":objectSearch/coolObjects.txt").
If the file is in the current resource, only the file path is necessary, e.g. fileOpen("coolObjects.txt").
  • var key: The key you want to use as the file encoding key (the first 16 characters of the result are used)

Optional Arguments

  • int maxBytes: Maximum interger of bytes to be encoded, default is 1024 bytes. (using less than 1024 bytes is not recommended)

Returns

Returns the encrypted bytes that have been read in the file, if something is unsuccessful, returns false.

fileDecompile

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Shared

This function decrypted the data of the file

string exports.Compiler:fileDecompile(string filePath, var key)

Required Arguments

  • string filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file is in, and 'path' is the path from the root directory of the resource to the file.
For example, if there is a file named 'coolObjects.txt' in the resource 'objectSearch', it can be opened from another resource this way: fileOpen(":objectSearch/coolObjects.txt").
If the file is in the current resource, only the file path is necessary, e.g. fileOpen("coolObjects.txt").
  • var key: The key you want to use as the file decrypted key (the first 16 characters of the result are used)

Returns

Returns the decrypted bytes that have been read in the file, if something is unsuccessful, returns false.

replaceCompileFile

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Shared

The function encrypts and overwrites the file or creates a new one at the specified path

boolean exports.Compiler:replaceCompileFile(string filePath, var key, [string newFilePath, int maxBytes])

Required Arguments

  • string filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file is in, and 'path' is the path from the root directory of the resource to the file.
For example, if there is a file named 'coolObjects.txt' in the resource 'objectSearch', it can be opened from another resource this way: fileOpen(":objectSearch/coolObjects.txt").
If the file is in the current resource, only the file path is necessary, e.g. fileOpen("coolObjects.txt").
  • var key: The key you want to use as the file decrypted key (the first 16 characters of the result are used)

Optional Arguments

  • string newFilePath: Destination filepath for the specified source file in the same format.
  • int maxBytes: Maximum interger of bytes to be encoded, default is 1024 bytes. (using less than 1024 bytes is not recommended)

Returns

Returns true on valid encryption, and returns false if unsuccessful

replaceDecompileFile

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Shared

The function decrypted and overwrites the file or creates a new one at the specified path

boolean exports.Compiler:replaceDecompileFile(string filePath, var key, [string newFilePath])

Required Arguments

  • string filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file is in, and 'path' is the path from the root directory of the resource to the file.
For example, if there is a file named 'coolObjects.txt' in the resource 'objectSearch', it can be opened from another resource this way: fileOpen(":objectSearch/coolObjects.txt").
If the file is in the current resource, only the file path is necessary, e.g. fileOpen("coolObjects.txt").
  • var key: The key you want to use as the file decrypted key (the first 16 characters of the result are used)

Optional Arguments

  • string newFilePath: Destination filepath for the specified source file in the same format.

Returns

Returns true on valid decryption, and returns false if unsuccessful

Examples

fileCompile

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Server
addEventHandler( "onResourceStart", resourceRoot, function()
	local encryptedData = exports.Compiler:fileCompile("yourFile.txt", "YourPassword")
	if encryptedData then
		local fileHandler = fileCreate("yourFile.txtc")
		fileWrite(fileHandler, encryptedData)
		fileClose(fileHandler)
        outputChatBox(encryptedData)
		outputChatBox("Successfully encrypted yourFile.txt")
	else
		outputChatBox("Failed to encrypted yourFile.txt")
	end
end)
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Client
addEventHandler( "onClientResourceStart", resourceRoot, function()
	local txd = exports.Compiler:fileCompile("banshee.txd", "YourPassword")
	local dff = exports.Compiler:fileCompile("banshee.dff", "YourPassword")
	if txd and dff then
		local fileHandlerTxd = fileCreate("banshee.txdc")
		fileWrite(fileHandlerTxd, txd)
		fileClose(fileHandlerTxd)

		local fileHandlerDff = fileCreate("banshee.dffc")
		fileWrite(fileHandlerDff, dff)
		fileClose(fileHandlerDff)
		outputChatBox("Successfully encrypted model banshee")
	else
		outputChatBox("Failed to encrypted model banshee")
	end
end)

fileDecompile

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Server
addEventHandler( "onResourceStart", resourceRoot, function()
	local decryptedData = exports.Compiler:fileDecompile("yourFile.txtc", "YourPassword")
    if decryptedData then
    	outputChatBox(decryptedData)
    	outputChatBox("Successfully decrypted yourFile.txtc")
    else
    	outputChatBox("Failed to decrypted yourFile.txtc")
    end
end)
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Client
addEventHandler( "onClientResourceStart", resourceRoot, function()
	local txd = exports.Compiler:fileDecompile("banshee.txdc", "YourPassword")
	local dff = exports.Compiler:fileDecompile("banshee.dffc", "YourPassword")
	if txd and dff then
		local loadTXD = engineLoadTXD(txd)
		engineImportTXD(loadTXD, 429)
		local loadDFF = engineLoadDFF(dff)
		engineReplaceModel(loadDFF, 429)
		outputChatBox("Successfully decrypted model banshee and loaded")
	else
		outputChatBox("Failed to decrypted model banshee")
	end
end)