Resource:Custom coronas: Difference between revisions

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{{Resource page}}
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
This resource lets You create some coronas. Not just your typical gtasa coronas
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
that often times fail to appear. Since in this case corona Elements are created using
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
dxDrawMaterialLine3d MTA function. I have changed the behaviour of the material
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
to act as cylindrical billboards do.
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
 
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
== Overview ==
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
 
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
It is easy to use, gives a few options to manage coronas.
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
 
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
The resource itself adds exported clientside functions:
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
 
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
==Exported functions==
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
====createCorona====
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
<section name="Client" class="client" show="true">
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
This function creates a shadered materialLine3d Corona.
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
<syntaxhighlight lang="lua">coronaElement exports.custom_coronas:createCorona(float posX,posY,posZ,size,int colorR,colorG,colorB,colorA,[bool isSoftParticle = false])</syntaxhighlight>
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
===Required Arguments===
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
*'''float posX, posY, posZ:''' Position in world space.
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
*'''float size:''' Size of the corona.
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
*'''int colorR,colorG,colorB,colorA:''' RGBA color (0 - 255).
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
===Optional Arguments===
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
*'''bool isSoftParticle:''' The aim with soft particles is to remove the ugly artifact that appears when the particle quad intersects the scene. The option requires DepthBuffer access.
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
===Returns===
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
The function returns coronaElement if set successfully, false otherwise.
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
</section>
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
 
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
====createMaterialCorona====
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
<section name="Client" class="client" show="true">
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
This function creates a shadered materialLine3d Corona with a custom material.
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
<syntaxhighlight lang="lua">coronaElement exports.custom_coronas:createMaterialCorona(element material,float posX,posY,posZ,size,int colorR,colorG,colorB,colorA,[bool isSoftParticle = false])</syntaxhighlight>
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
===Required Arguments===
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
*'''element material:''' Material to replace the standard corona texture with.
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
*'''float posX, posY, posZ:''' Position in world space.
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
*'''float size:''' Size of the corona.
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
*'''int colorR,colorG,colorB,colorA:''' RGBA color (0 - 255).
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
===Optional Arguments===
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
*'''bool isSoftParticle:''' The aim with soft particles is to remove the ugly artifact that appears when the particle quad intersects the scene. The option requires DepthBuffer access.
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
===Returns===
Extrem liże hazowi dupsko a Barcioo liże cipsko Trinowi
The function returns coronaElement if set successfully, false otherwise.
</section>
 
====destroyCorona====
<section name="Client" class="client" show="true">
This function destroys a shadered materialLine3d Corona element.
<syntaxhighlight lang="lua">bool exports.custom_coronas:destroyCorona(element coronaElement)</syntaxhighlight>
===Required Arguments===
*'''element coronaElement:''' A previously declared corona element.
===Returns===
The function returns true if set successfully, false otherwise.
</section>
 
====setCoronaMaterial====
<section name="Client" class="client" show="true">
This function sets custom material for the corona.
<syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaMaterial(element coronaElement,element material)</syntaxhighlight>
===Required Arguments===
*'''element coronaElement:''' A previously declared corona element.
*'''element material:''' Material to replace the standard corona texture with.
===Returns===
The function returns true if set successfully, false otherwise.
</section>
 
====setCoronaSize====
<section name="Client" class="client" show="true">
This function sets size of the corona.
<syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaSize(element coronaElement,float size)</syntaxhighlight>
===Required Arguments===
*'''element coronaElement:''' A previously declared corona element.
*'''float size:''' Size of the corona.
===Returns===
The function returns true if set successfully, false otherwise.
</section>
 
====setCoronaSizeXY====
<section name="Client" class="client" show="true">
This function sets size of the corona (width and height).
<syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaSizeXY(element coronaElement,float width,height)</syntaxhighlight>
===Required Arguments===
*'''element coronaElement:''' A previously declared corona element.
*'''float width, height:''' Size of the corona.
===Returns===
The function returns true if set successfully, false otherwise.
</section>
 
====setCoronaDepthBias====
<section name="Client" class="client" show="true">
On createCorona the depthBias is set properly (0-1). You can however set other value depending on your needs. To see the results you'll need to set enableDepthBiasScale to true.
<syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaDepthBias(element coronaElement,float depthBiasValue)</syntaxhighlight>
===Required Arguments===
*'''element coronaElement:''' A previously declared corona element.
*'''float depthBiasValue:''' depthBias value.
===Returns===
The function returns true if set successfully, false otherwise.
</section>
 
====setCoronaPosition====
<section name="Client" class="client" show="true">
This function sets corona position.
<syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaPosition(element coronaElement,float posX,posY,posZ)</syntaxhighlight>
===Required Arguments===
*'''element coronaElement:''' A previously declared corona element.
*'''float posX, posY, posZ:''' Position in world space.
===Returns===
The function returns true if set successfully, false otherwise.
</section>
 
====setCoronaColor====
<section name="Client" class="client" show="true">
This function sets light color values.
<syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaColor(element coronaElement,float colorR,colorG,colorB,colorA)</syntaxhighlight>
===Required Arguments===
*'''element coronaElement:''' A previously declared corona element.
*'''float colorR,colorG,colorB,colorA:''' RGBA color (0 - 255).
===Returns===
The function returns true if set successfully, false otherwise.
</section>
 
====setCoronasDistFade====
<section name="Client" class="client" show="true">
Set the Max distance of the corona to sync and the distance on which the it starts to fade out.
<syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronasDistFade(int MaxEffectFade,int MinEffectFade)</syntaxhighlight>
===Required Arguments===
*'''int MaxEffectFade:''' Set the Max distance of the corona to sync.(Must be greater than MinEffectFade).
*'''int MinEffectFade:''' Set the distance on which the corona starts to fade out.
===Returns===
The function returns true if set successfully, false otherwise.
</section>
 
====enableDepthBiasScale====
<section name="Client" class="client" show="true">
Standard depthBias for GTASA coronas is about 1 unit, despite the corona scale. This function elables depthBias scaling.
<syntaxhighlight lang="lua">bool exports.custom_coronas:enableDepthBiasScale(bool isDepthScaleEnabled)</syntaxhighlight>
===Required Arguments===
*'''bool isDepthScaleEnabled:''' Enable/disable depthBias scaling.
===Returns===
The function returns true if set successfully, false otherwise.
</section>
 
==Examples==
<syntaxhighlight lang="lua">function addStuff()
for i=1,30 do
for j=1,30 do
exports.custom_coronas:createCorona(i * 7,j * 7,10,4,math.random()*255,math.random()*255,math.random()*255,1*255,false)
end
end
end
 
addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource()), addStuff)</syntaxhighlight>
This creates a 400 coronas near position (0,0,0)
 
<syntaxhighlight lang="lua">local vehicle1 = nil
addEventHandler("onClientVehicleEnter", getRootElement(),
    function(thePlayer, seat)
        if thePlayer == getLocalPlayer() then
            vehicle1 = source
        end
    end
)
 
local carLight = exports.custom_coronas:createCorona(0,0,0,4,math.random()*255,math.random()*255,math.random()*255,1*255)
addEventHandler("onClientPreRender", root, function()
if vehicle1 then
xxx1,yyy1,zzz1 = getElementPosition(vehicle1)
exports.custom_coronas:setCoronaPosition(carLight,xxx1,yyy1,zzz1)
end
end
) </syntaxhighlight>
This creates a corona and attaches it to a vehicle that the player enters.
 
Of course when you want to use these functions in your resources you have to include
the custom_coronas resource in meta.
 
==See Also==
[http://www.youtube.com/watch?v=5lruyY1fviQ A youtube video]
 
[http://community.multitheftauto.com/index.php?p=resources&s=details&id=9558 Custom Coronas resource on MTA Community]
 
[http://www.html5rocks.com/en/tutorials/webgl/webgl_orthographic_3d WebGL Orthographic 3D]

Revision as of 18:18, 1 January 2017

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