RestoreWorldModel: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
 
(9 intermediate revisions by 7 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Client function|New items}}
{{Server client function}}
 
This function allows restoring of world object,which was removed with [[RemoveWorldModel]].
This function allows restoring of world object,which was removed with [[RemoveWorldModel]].


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool restoreWorldModel ( modelID, radius, x, y, z )
bool restoreWorldModel ( int modelID, float radius, float x, float y, float z [, int iInterior = -1 ] )
</syntaxhighlight>
</syntaxhighlight>


==Returns==
===Required Arguments===
*'''modelID:''' A whole integer specifying the GTASA object model ID.
*'''radius:''' A floating point number representing the radius that will be eliminated.
*'''x:''' A floating point number representing the X coordinate on the map.
*'''y:''' A floating point number representing the Y coordinate on the map.
*'''z:''' A floating point number representing the Z coordinate on the map.
{{New items|3.0132|1.3.2|
*'''iInterior:'''
}}
 
===Returns===
Returns ''true'' if the world object was restored, ''false'' otherwise.
Returns ''true'' if the world object was restored, ''false'' otherwise.


==Requirements==
==Requirements==
{{Requirements|n/a|1.2.0-9.03618|}}
{{Requirements|1.2.0-9.03618|1.2.0-9.03618|}}
 
==Example==
Remove every lamp post (object 1226) besides Grove Street.
<syntaxhighlight lang="lua">
removeWorldModel(1226, 4000, 0, 0, 0, -1)
restoreWorldModel(1226, 50, 2489, -1665, 13, -1)
 
</syntaxhighlight>
 
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.3.1-9.04636|Added iInterior argument}}


==See Also==
==See Also==
{{Client_world_functions}}
{{Client_world_functions}}

Latest revision as of 18:51, 24 April 2018

This function allows restoring of world object,which was removed with RemoveWorldModel.

Syntax

bool restoreWorldModel ( int modelID, float radius, float x, float y, float z [, int iInterior = -1 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • iInterior:

Returns

Returns true if the world object was restored, false otherwise.

Requirements

Minimum server version 1.2.0-9.03618
Minimum client version 1.2.0-9.03618

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.2.0-9.03618" client="1.2.0-9.03618" />

Example

Remove every lamp post (object 1226) besides Grove Street.

removeWorldModel(1226, 4000, 0, 0, 0, -1)
restoreWorldModel(1226, 50, 2489, -1665, 13, -1)

Changelog

Version Description
1.3.1-9.04636 Added iInterior argument

See Also