Roadmap

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Revision as of 20:52, 5 September 2009 by IJs (talk | contribs)
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This page contains a rough outline of the Multi Theft Auto roadmap. The roadmap is used to plan future versions and the changes they contain, specifying a general development direction for the software. It is different from the bugtracker roadmap in the sense that it provides a general description of each version, so that issues on the bugtracker can be targetted at specific versions more easily.

Versions are defined as follows: major.minor.revision according to the GNU version numbering scheme. Revision releases (with identical minor versions, e.g. 1.0 and 1.0.1) will only contain fixes and no significant code restructuring, reimplementations or other new features or improvements, compared to the previous revision. Minor releases (e.g. 1.0 and 1.1) will be used to introduce new features and any aforementioned improvements.

Next version: 1.0.1 Bugtracker roadmap: http://bugs.mtasa.com/roadmap_page.php

1.0

Release date: 22/08/09

This is the initial open-source release version.

1.0.1

Release date: N/A
Goal: Bugfix release

Targets:

  • Fixes for major, high-priority issues and crashes that are present in version 1.0 and are degrading the stability and/or gameplay
  • Improvements for server deployment on *nix systems

1.0.2

Release date: N/A
Goal: Bugfix release

Targets:

  • Delayed fixes or fixes that were unknown during 1.0.1 development

1.1

Release date: N/A
Goal: Usability improvements and additions

Targets:

  • Unicode support
  • Improved chatbox
  • Improved and unified server database support

1.2

Release date: N/A
Goal: Script and gameplay improvements or additions

Targets:

  • Improved ped synchronization
  • Custom animations
  • Packet/demo recorder
  • Increased game limits

1.3

Release date: N/A
Goal: Rethink and revise existing crucial parts of the software for stability, maintainability and performance

Targets:

  • Resource system reimplementation
  • High-performance streamer reimplementation

2.0

Release date: N/A
Goal: Radical engine improvements

Targets:

  • Integrated server-side physics engine
  • Complete and high-performance vector/matrix math library