Roller Coaster Generator: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
This page is mainly about v2.0 and above.
This page is mainly about v2.0 and above.
==History and Concept==
==History and Concept==
===History and main concept===
===History===
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved in 2007 june-july. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved in 2007 june-july. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.
The Roller Coaster Generator v1.0 has been released in 2009 july.
The Roller Coaster Generator v1.0 has been released in 2009 july.
===Concept===
==Setup==
==Setup==
===Installation===
===Installation===
Line 19: Line 20:
===Basic usage===
===Basic usage===
===Advanced usage===
===Advanced usage===
==Used tools==
*Notepad++ 5.6.8
*Wolfram Mathematica 7
*Adobe Photoshop CS4
==See also==
==See also==
*[[Editor]]
*[[Editor]]
*[[Editor/Plugins]]
*[[Editor/Plugins]]
==External links==
==External links==
*[http://community.mtasa.com/ Download Roller Coaster Generator]
*[http://community.mtasa.com/ Official download link]
*[http://forum.multitheftauto.com/ Roller Coaster Generator official Forum]
*[http://forum.multitheftauto.com/ Official forum]
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve]
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve]
*[http://www.wolfram.com/ Wolfram Research]

Revision as of 17:23, 29 April 2010

An individual Control Point from v2.0.

The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.

It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator. This page is mainly about v2.0 and above.

History and Concept

History

Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved in 2007 june-july. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame. The Roller Coaster Generator v1.0 has been released in 2009 july.

Concept

Setup

Installation

  1. Download Roller Coaster Generator and unpack.
  2. Copy/move the unpacked folders and files into ...\MTA San Andreas\server\mods\deathmatch\resources directory.

Set the definition

  1. Click on the Definitions icon.
    Editor Definitions.png
  2. Add rcg_edf definition.
    Rcg addedf.png
  3. Click Ok.

Usage

Basic usage

Advanced usage

Used tools

  • Notepad++ 5.6.8
  • Wolfram Mathematica 7
  • Adobe Photoshop CS4

See also

External links