Roller Coaster Generator

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Revision as of 10:10, 8 May 2010 by GaborQ2 (talk | contribs)
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Roller Coaster Generator resources for Multi Theft Auto: San Andreas

History and concept

History

Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame. A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.

Concept

The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running. It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.

Setup

Requirements

  • Multi Theft Auto 1.0.3
  • Multi Theft Auto resources r596+ editor

Installation

  1. Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)
  2. Copy/move the unpacked folders and files into ...\MTA San Andreas\server\mods\deathmatch\resources directory.

Set the definition

  1. Click on the Definitions icon.
    Editor Definitions.png
  2. Add rcg definition.
    Rcg setup1.png
  3. Click Ok.
    Rcg setup2.png

Usage

Basic usage

Definition

  1. Go over the icons with your cursor.
    Rcg def1.png
  2. Scroll with your mouse wheel.
    Rcg def2.png

Control point

You can select 3 parts of the control point.

  • Center
    With this selection it is possible to move, rotate, and change the model of the control point.
  • Left, Right
    With this selection it is possible to change the power.
    Use PageUp, PageDown keys.

Track

A track element has 3 main properties:

  • objectNumber
    With this property, you can change how many element does the track contain.
  • controlPointLeft
    With this property, you can set where the track starts.
  • controlPointRight
    With this property, you can set where the track ends.

Advanced usage

Model

Relative position, rotation

Used tools

  • Notepad++
  • Wolfram Mathematica
  • Adobe Photoshop

See also

External links