Serial: Difference between revisions

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Serials are used by MTA and server administrators to reliably identify a PC that a player is using. They are bound to the software and hardware configuration. Serials are 32 characters long and cointain letters and numbers.
Serials are used by MTA and server administrators to reliably identify a PC that a player is using. They are bound to the software and hardware configuration. Serials are 32 characters long and contain letters and numbers.


Serials are most used for banning players, because a computer with a [http://en.wikipedia.org/wiki/Dynamic_IP dynamic IP] can change when the computer requests a new IP, but resources can give them new uses.
Serials are most used for banning players, because a computer with a [http://en.wikipedia.org/wiki/Dynamic_IP dynamic IP] can change when the computer requests a new IP, but resources can give them new uses.

Revision as of 23:53, 10 January 2021

Serials are used by MTA and server administrators to reliably identify a PC that a player is using. They are bound to the software and hardware configuration. Serials are 32 characters long and contain letters and numbers.

Serials are most used for banning players, because a computer with a dynamic IP can change when the computer requests a new IP, but resources can give them new uses.

Notes

Serials are the most accurate form of identifying players that MTA has. However, you shouldn't rely on them entirely: serials may be able to be faked, although this is quite difficult to do, and it's very likely to cause errors to the client that can lead to a global ban if asking for help to fix them. It is also not guaranteed that two players will not have the same serial, but that is extremely unlikely. And finally, a player can simply use another computer with a different serial.

Related scripting functions