Server Scripting Events: Difference between revisions

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[[onPlayerWasted]]
[[onPlayerWasted]]


[[onPlayerTarget]] ( [[element]] targetedElement )
[[onPlayerTarget]]


[[onPlayerVehicleEnter]] ( [[vehicle]] vehicle, int seat, [[player]] jacked )
[[onPlayerVehicleEnter]]


[[onPlayerVehicleExit]] ( [[vehicle]] vehicle, int seat, [[player]] jacker )
[[onPlayerVehicleExit]] ( [[vehicle]] vehicle, int seat, [[player]] jacker )

Revision as of 05:26, 30 December 2007

Dialog-information.png This article needs checking.

Reason(s): This page duplicates event pages' syntaxes. Events may need grouping in categories too. --jbeta 20:06, 14 September 2007 (CDT)

This is a list of all server-side scripting events.

onClientLogin

onClientLogout

onColShapeHit

onColShapeLeave

onConsole

onElementDataChange

onElementColShapeHit

onElementColShapeLeave

onElementClicked

onMarkerHit

onMarkerLeave

onPickupSpawn

onPickupHit

onPickupUse

onPlayerChat

onPlayerDamage

onPlayerJoin

onPlayerQuit

onPlayerSpawn

onPlayerWasted

onPlayerTarget

onPlayerVehicleEnter

onPlayerVehicleExit ( vehicle vehicle, int seat, player jacker )

onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )

onPlayerTask ( string priority, int type, string name )

onPlayerMarkerHit ( marker hitmarker, bool matchingDimension )

onPlayerMarkerLeave ( marker leftmarker, bool matchingDimension )

onPlayerPickupHit ( pickup hitpickup, bool matchingDimension )

onPlayerPickupUse ( pickup usedpickup )

onPlayerClick ( string button, string state, element clickedElement, float posX, float posY, float posZ )

onPlayerContact ( element previous, element current )

onResourceStart ( resource resource )

onResourceStop ( resource resource )

onSpawnpointUse ( player player )

onTrailerAttach ( vehicle towedBy )

onTrailerDetach ( vehicle towedBy )

onVehicleDamage ( float loss )

onVehicleRespawn ( bool explosion )

onVehicleStartEnter ( player player, int seat, player jacked )

onVehicleStartExit ( player player, int seat, player jacker )

onVehicleEnter ( player player, int seat, player jacked )

onVehicleExit ( player player, int seat, player jacker )

onVehicleExplode ()