SetAmbientSoundEnabled: Difference between revisions

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(Created page with "__NOTOC__ {{Server client function}} This function allows you to disable some background sound effects. ==Syntax== <syntaxhighlight lang="lua"> bool setAmbientSoundEnabled( string type, bool e...")
 
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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setAmbientSoundEnabled( string type, bool enable )
bool setAmbientSoundEnabled( string theType, bool enable )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''type:''' The type of ambient sound to toggle. Can be either "gunfire" or "general".
*'''theType:''' The type of ambient sound to toggle. Can be either "gunfire" or "general".
*'''enable :''' Set ''false'' to turn off, ''true'' to turn on
*'''enable :''' Set ''false'' to turn off, ''true'' to turn on



Revision as of 22:29, 30 July 2011

This function allows you to disable some background sound effects.

Syntax

bool setAmbientSoundEnabled( string theType, bool enable )

Required Arguments

  • theType: The type of ambient sound to toggle. Can be either "gunfire" or "general".
  • enable : Set false to turn off, true to turn on

Returns

Returns true if the ambient sound was set correctly, false if invalid values were passed.

Example

This example turns off the ambient water and gunfire sounds:

setAmbientSoundEnabled( "general", false )
setAmbientSoundEnabled( "gunfire", false )

See Also