SetAnalogControlState: Difference between revisions

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This sets the analog control state of a control for the local player.
This sets the analog control state of a control for the local player.


To change the analog controls for a ped, please use [[setPedAnalogControlState]].
To change the analog controls for a [[ped]], please use [[setPedAnalogControlState]].


==Syntax==
==Syntax==
<syntaxhighlight lang="lua"> bool setAnalogControlState ( string control [, float state ] ) </syntaxhighlight>
<syntaxhighlight lang="lua">bool setAnalogControlState ( string control [, float state ] ) </syntaxhighlight>
===Required Arguement===
===Required Arguments===
*'''control:''' The control that you want to set the state of. See [[control names]] for a list of possible controls.
*'''control:''' The control that you want to set the state of. See [[control names]] for a list of possible controls.



Revision as of 21:13, 8 July 2018

This sets the analog control state of a control for the local player.

To change the analog controls for a ped, please use setPedAnalogControlState.

Syntax

bool setAnalogControlState ( string control [, float state ] ) 

Required Arguments

  • control: The control that you want to set the state of. See control names for a list of possible controls.

Optional Arguments

  • state: A float between 0 and 1 indicating the amount the control is pressed. If no value is provided, the analog control is removed.

Returns

Returns true if the control state was successfully set, false otherwise.

Example

This creates an /forwards command, which toggles your forwards control state between 0 and 1.

addCommandHandler( "forwards",
    function( )
        if ( getAnalogControlState( "forwards" ) == 0 ) then
            setAnalogControlState( "forwards", 1 )
        else
            setAnalogControlState( "forwards", 0 )
        end
    end
)

See Also