SetBlipSize: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
m (Add note about clamping)
Line 8: Line 8:
===Required Arguments===  
===Required Arguments===  
*'''theBlip:''' The blip you wish to get the size of.
*'''theBlip:''' The blip you wish to get the size of.
*'''iconSize:''' The size you wish the icon to be. 2 is the default value. 25 is the maximum value.
*'''iconSize:''' The size you wish the icon to be. 2 is the default value. 25 is the maximum value. Value gets clamped between 0 and 25.


===Returns===
===Returns===

Revision as of 07:35, 10 January 2019

This function sets the size of a blip's icon.

Syntax

bool setBlipSize ( blip theBlip, int iconSize )

OOP Syntax Help! I don't understand this!

Method: blip:setSize(...)
Variable: .size
Counterpart: getBlipSize


Required Arguments

  • theBlip: The blip you wish to get the size of.
  • iconSize: The size you wish the icon to be. 2 is the default value. 25 is the maximum value. Value gets clamped between 0 and 25.

Returns

Returns an true if the blip's size was set successfully. Returns false if the element passed was not a blip or if the icon size passed was invalid.

Example

This example will reset the size of all blips to the default.

-- Retrieve a table containing all the blips that exist
blips = getElementsByType ( "blip" )
-- Loop through the list
for blipKey, blipValue in ipairs(blips) do
	-- Retrieve the blip's size into the variable 'blipSize'
	blipSize = getBlipSize ( blipValue )
	-- If the blip's size wasn't 2 (the default size) already
	if ( blipSize ~= 2 ) then
		-- Set the size to the default
		setBlipSize ( blipValue, 2 )
	end
end

See Also