SetBlipVisibleDistance: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''theBlip:''' The blip whose visible distance you wish to get.
*'''theBlip:''' The blip whose visible distance you wish to get.
*'''theDistance:''' The distance you want the blip to be visible for.
*'''theDistance:''' The distance you want the blip to be visible for. Value gets clamped between 0 and 65535.


===Returns===
===Returns===
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[[hu:setBlipVisibleDistance]]
[[hu:setBlipVisibleDistance]]
[[RO:setBlipVisibleDistance]]

Latest revision as of 17:29, 29 July 2019

This function will set the visible distance of a blip.

Syntax

bool setBlipVisibleDistance ( blip theBlip, float theDistance )

OOP Syntax Help! I don't understand this!

Method: blip:setVisibleDistance(...)
Variable: .visibleDistance
Counterpart: getBlipVisibleDistance


Required Arguments

  • theBlip: The blip whose visible distance you wish to get.
  • theDistance: The distance you want the blip to be visible for. Value gets clamped between 0 and 65535.

Returns

Returns true if successful, false otherwise.

Example

This example will demonstrate basic functionality of setBlipVisibleDistance

local blip = createBlip(0, 0, 0, 47, 0, 0, 0, 0, 0, 0, 1000)
outputDebugString("Blip visible distance: "..getBlipVisibleDistance(blip)) --1000
setBlipVisibleDistance(blip, 2000)
outputDebugString("Blip visible distance: "..getBlipVisibleDistance(blip)) --2000

This example will set the visible distance of all blips to half the original value.

-- Retrieve a table containing all the blips that exist
local blips = getElementsByType("blip")
-- Loop through the list, storing the blips visible distance with the rest.
for index, blip in ipairs(blips) do
	-- Retrieve the blip's visible distance and divide by 2
	setBlipVisibleDistance(blip, getBlipVisibleDistance(blip) / 2)
end

See Also