SetCameraClip: Difference between revisions

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__NOTOC__  
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This function sets if the camera will "collide" with any objects or vehicles in its way. This means that if object clip is enabled an object is in the way of where the camera actually wants to be, the camera will try to be in front of it. This function can disable that.
This function sets if the camera will "collide" with any objects or vehicles in its way. This means that if object clip is enabled an object is in the way of where the camera actually wants to be, the camera will try to be in front of it. This function can disable that.
{{Note| This function doesn't fix the issue of camera clip not working on objects out of world bounds.}}


==Syntax==  
==Syntax==  
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[[hu:setCameraClip]]
[[hu:setCameraClip]]
[[RO:setCameraClip]]

Latest revision as of 06:20, 20 January 2022

This function sets if the camera will "collide" with any objects or vehicles in its way. This means that if object clip is enabled an object is in the way of where the camera actually wants to be, the camera will try to be in front of it. This function can disable that.

Syntax

bool setCameraClip ( [ bool objects = true, bool vehicles = true ] ) 

OOP Syntax Help! I don't understand this!

Method: Camera.setClip(...)
Counterpart: getCameraClip


Optional Arguments

  • objects: Sets if you want the camera to clip on objects.
  • vehicles: Sets if you want the camera to clip on vehicles.

Returns

Always returns true.

Example

This function enables it to look through cars

function enableCameraThoughCars ()
  setCameraClip (true,false)
  outputChatBox ("Your camera can see the vehicle interior now!",255,0,0,false)
end
addEventHandler ("onClientResourceStart",resourceRoot,enableCameraThoughCars)

See Also