SetCameraClip: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setCameraClip ( bool objects, bool vehicles )  
bool setCameraClip ( [ bool objects = true, bool vehicles = true ] )  
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Optional Arguments===
*'''objects:''' Sets if you want the camera to clip on objects.
*'''objects:''' Sets if you want the camera to clip on objects.
*'''vehicles:''' Sets if you want the camera to clip on vehicles.
*'''vehicles:''' Sets if you want the camera to clip on vehicles.

Revision as of 07:36, 27 November 2013

This function sets if the camera will "collide" with any objects or vehicles in its way. This means that if object clip is enabled an object is in the way of where the camera actually wants to be, the camera will try to be in front of it. This function can disable that.

Note: This function doesn't fix the issue of camera clip not working on objects out of world bounds.

Syntax

bool setCameraClip ( [ bool objects = true, bool vehicles = true ] ) 

Optional Arguments

  • objects: Sets if you want the camera to clip on objects.
  • vehicles: Sets if you want the camera to clip on vehicles.

Returns

Always returns true.

Example

Click to collapse [-]
Client

This function enables it to look though cars

function enableCameraThoughCars ()
  setCameraClip (true,false)
  outputChatBox ("Your camera can see the vehicle interior now!",255,0,0,false)
end
addEventHandler ("onClientResourceStart",getResourceRootElement(getThisResource()),enableCameraThoughCars)

See Also