SetCameraInterior: Difference between revisions

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(→‎Syntax: OOP syntax added)
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bool setCameraInterior ( player thePlayer, int interior )
bool setCameraInterior ( player thePlayer, int interior )
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{{OOP||[[player]]:setCameraInterior|cameraInterior|getCameraInterior}}
===Required Arguments===
===Required Arguments===
*'''thePlayer:''' the player whose camera interior will be set.
*'''thePlayer:''' the player whose camera interior will be set.

Revision as of 05:12, 15 July 2014

Sets the interior of the local camera. Only the interior of the camera is changed, the local player stays in the interior he was in.

Syntax

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Server
bool setCameraInterior ( player thePlayer, int interior )

OOP Syntax Help! I don't understand this!

Method: player:setCameraInterior(...)
Variable: .cameraInterior
Counterpart: getCameraInterior


Required Arguments

  • thePlayer: the player whose camera interior will be set.
  • interior: the interior to place the camera in.
Click to collapse [-]
Client
bool setCameraInterior ( int interior )

Required Arguments

  • interior: the interior to place the camera in.

Returns

Returns true if the camera's interior was changed successfully, false otherwise.

Example

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Server

This example make a command to change your cam interior to a selected one.

function setCamInt( thePlayer, commandName, intID )
        if( intID )then -- If there is an ID
		local seted = setCameraInterior( thePlayer, intID ) -- set the interior to the camera
                if( seted )then -- If it has been changed correctly
                        outputChatBox( "Your camera's interior has been set to "..intID, thePlayer ) -- Tell to the player his new camera's interior
                else -- otherwise
                        outputChatBox( "Can't change your camera's interior...", thePlayer, 255, 0, 0 ) -- Tell him the change failed
                end
	else -- otherwise 
		outputChatBox( "Syntax: /caminterior [interiorID] ", thePlayer, 255, 0, 0 ) -- Tell him the correct syntax
	end
end
addCommandHandler( "caminterior", setCamInt )
Click to collapse [-]
Client

This example make a command to change your cam interior to a selected one.

function setCam(command,int)
    if (int) then
		local setInt = setCameraInterior(int)
                if (setInt) then
                        outputChatBox("Your camera's interior has been set to "..int,255,255,0)
                else
                        outputChatBox("Can't change your camera's interior...",255,0,0)
                end
	else
		outputChatBox("Syntax: /camera [interiorID] ",255,0,0)
	end
end
addCommandHandler("camera",setCam)

See Also