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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use setCameraMatrix instead.

This function allows you to set a player's camera to look at a specific point when the camera is fixed (see setCameraMode).


bool setCameraLookAt ( player thePlayer, float x, float y, float z )

Required Arguments

  • thePlayer: The player whose camera you wish to modify. (not needed for clientside scripting)
  • x: The x coordinate of the point to be looked at.
  • y: The y coordinate of the point to be looked at.
  • z: The z coordinate of the point to be looked at.


Returns true if the function was successful, false otherwise.


function spawnScreen ( source )
	setCameraMode ( source, "fixed" )                                     -- Make the camera fixed (instead of following the player)
	setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) -- Set the coordinates of the camera
	setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 )      -- Make the camera look at specified coordinates
	bindKey ( source, "F1", "down", "Spawn as Vagos", spawnVagos )        -- Bind spawn key (function spawnVagos is not given here)
	bindKey ( source, "F2", "down", "Spawn as Aztecs", spawnAztecs )      -- Bind spawn key (function spawnAztecs is not given here)

See Also