# SetCameraMatrix

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This function sets the camera's position and direction. The first three arguments are the point at which the camera lies, the last three are the point the camera faces (or the point it "looks at").

**Note:** Calling this function takes the camera's focus away from the player and sets the camera in a fixed position and rotation. The camera's focus can be brought back to the player using the setCameraTarget function.

## Syntax

Click to collapse [-]

Serverbool setCameraMatrix ( player thePlayer, float positionX, float positionY, float positionZ, float lookAtX, float lookAtY, float lookAtZ )

### Required Arguments

**thePlayer:**The player whose camera is to be changed.**positionX:**The x coordinate of the camera's position.**positionY:**The y coordinate of the camera's position.**positionZ:**The z coordinate of the camera's position.**lookAtX:**The x coordinate of the point the camera faces.**lookAtY:**The y coordinate of the point the camera faces.**lookAtZ:**The z coordinate of the point the camera faces.

Click to collapse [-]

Clientbool setCameraMatrix ( float positionX, float positionY, float positionZ, float lookAtX, float lookAtY, float lookAtZ )

### Required Arguments

**positionX:**The x coordinate of the camera's position.**positionY:**The y coordinate of the camera's position.**positionZ:**The z coordinate of the camera's position.**lookAtX:**The x coordinate of the point the camera faces.**lookAtY:**The y coordinate of the point the camera faces.**lookAtZ:**The z coordinate of the point the camera faces.

### Returns

Returns *true* if the arguments are valid, *false* otherwise.

## Example

This code fixates the camera onto the Vinewood sign in Las Venturas for any player that joins the server:

Click to collapse [-]

Server scriptfunction setCameraOnPlayerJoin() -- slowly fade the camera in to make the screen visible fadeCamera(source, true, 5) -- set the player's camera to a fixed position, looking at a fixed point setCameraMatrix(source, 1468.8785400391, -919.25317382813, 100.153465271, 1468.388671875, -918.42474365234, 99.881813049316) end addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin)

## See Also

- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget